#ifndef __VMRPLAYERVIEW_H__
#define __VMRPLAYERVIEW_H__

#include "View.h"

class VMRPlayer;

class VMRPlayerView : public View
{
public:
						VMRPlayerView( const MRect& rect, VMRPlayer* player );
						~VMRPlayerView();
	
	/*void				leftMouseDown( IEvent event );
	void				leftMouseUp( IEvent event );
	void				mouseMove( IEvent event );*/
	

	void				update();
private:
	VMRPlayer*			_player;
};

#endif